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    Sia GS-86|HF

    Philip La, the game product lead of Axie Infinity had shared his personal thoughts on the space as a whole and not the opinion of or specific to Axie Infinity. Some of the main goals for his model include:

    👉Priming players to play the game for fun, and not just to earn

    👉Optimizing onboarding for gamers

    👉Structuring a sustainable in-game economy

    1. Priming players to play the game for fun, and not just to earn
    If every player is coming into the game just to earn money then by definition the game economy cannot be sustainable (unless you are able to drive material and sustainable 3rd-party revenue such as through advertising).

    The big problem in the blockchain gaming space is that players are coming into all these games with the mindset that they should always come out net positive on anything they spend on in the games.

    Ways on how to prime players to have the right mindset:
    📌Stop Using “Play-to-Earn”
    đź“ŚAlign Pricing to Value
    đź“ŚNo Pre-Sales
    đź“ŚMarket the Fun

    2. Optimizing onboarding for gamers

    The early gameplay should focus on having them learn, progress, and develop intrinsic motivations to keep playing the game. As they reach a point where they can interact with blockchain assets, the experience needs to be optimized so that it’s not overwhelming for them to onboard into it.

    đź“ŚFree-to-Play to Play-&-Own

    3. Structuring a sustainable in-game economy

    For any game, regardless of blockchain or not, there needs to be a balanced economy to ensure that players can progress at rates that are fun and be motivated to keep playing over time. They are balanced through proper structuring of sources (emission) and sinks (burn). The overall motivation of the game drives the economy forward so that players continuously want to earn and use more resources.

    Aspects to be considered:
    đź“ŚTokens as a Hard Currency
    đź“ŚControl Token Earning per NFT asset

    This is only a summary. If you want to read the full article, kindly click here: https://philipla.substack.com/p/sustainable-blockchain-game-model?s=r

    Let’s learn something worthwhile from Philip La✨What do you think about his opinion? Do you have any additional thoughts in sustaining blockchain games?

    KrisVirgo HF-06 |HF



    Source: https://decentraland.org/


    Decentraland is a DAO powered by the Ethereum blockchain. Players can create, explore and trade in a world that is owned by its users.


    What is the Decentraland DAO?

    DAO stands for “Decentralized Autonomous Organization”. The Decentraland DAO owns the most important smart contracts and assets that make up Decentraland — the LAND Contract, the Estates Contract, Wearables, Content Servers and the Marketplace. It also owns a substantial purse of MANA which allows it to be truly autonomous as well as subsidize various operations and initiatives throughout Decentraland.


    At the time of writing the MANA Token price is $3.181 USD

    KrisVirgo HF-06 |HF

    The Sandbox


    Source: https://www.sandbox.game/en/


    The Sandbox is a community-driven platform where creators can monetize voxel assets and gaming experiences on the blockchain. It is one of the world’s largest independent user-generated content and gaming platforms, with millions of downloads and over one million monthly active users. The new voxel-based blockchain version of The Sandbox adds many new creative and commercial possibilities which make it stand out among play-to-earn crypto games.


    3D user-generated content is created through VoxEdit, a voxel editor software where artists can create their own assets. Up to this date, existing voxel games have been highly centralized, thus not allowing voxel artists to receive the full value for their work. The Sandbox is taking a unique decentralized and user-centric approach to offer more to artists and players. Thanks to this design, anyone can make or import their own 3D voxel objects, animate them and turn them into NFTs.


    SAND is the utility token used throughout The Sandbox ecosystem as the basis for transactions and interactions. It is an ERC-20 utility token built on the Ethereum blockchain. There is a finite supply of 3,000,000,000 SAND.


    At the time of writing, the SAND Token price is $4.670997 USD


    KrisVirgo HF-06 |HF

    Plant VS Undead


    Source: https://plantvsundead.com/


    Plant vs Undead is quite versatile in the world of play-to-earn crypto games. It’s on the Binance Smart Chain and players can both farm and fight. In farm mode, players can manage their farm and produce the in-game currency known as Light Energy (LE). Managing the farm consists of completing daily tasks and quests such as watering the plants and harvesting seeds. These Light Energy tokens can be converted into the cryptocurrency token known as Plant vs Undead Token (PVU) and this token can then be traded on various decentralized exchanges (DEXs).


    Players can also make money by pitting their plants against the undead, in the form of NFTs.


    NFT plants can be sold in the open market, where common NFT plants sell for around 10 PVU tokens, and rare ones can go for more than 100 PVU tokens.


    At the time of writing, the Plant vs Undead Token (PVU) price is $0.079432.

    KrisVirgo HF-06 |HF

    Gods Unchained


    Source: https://godsunchained.com/


    Gods Unchained was created by the same team behind the Ethereum layer-2 scaling solution, Immutable X.


    This means that the game runs on Ethereum and uses Immutable X, where decentralized applications (dApps) can trade peer-to-peer without fees. Also, up to 9,000 transactions can be processed per second (TPS) which is high even amongst the best play-to-earn crypto games.


    Gods Unchained is a trading card game where players fight with other players using a deck of cards. The deck consists of core cards and genesis cards.


    Players earn core cards for free while playing the game but there were also card packs that players could buy if they wanted to expedite grinding. Each card has different stats and rarity. The rarer a card is, the more it is worth. These cards were sold before the game launch and are no longer in production.


    This means that if players want to use them, they need to buy them from another player. Cards can be bought and sold in the immutable X marketplace which uses Ethereum as a currency, so players will need a MetaMask or similar supported wallet.


    The Gods Unchained token (GODS) is an ERC-20 token. Players can use GODS tokens to craft NFTs, purchase packs from the Gods Unchained Marketplace, and earn even more rewards through holding the tokens in Immutable X. GODS token also represents voting power and enables players to participate in governance proposals that influence the game’s future development.


    At the time of writing, the GODS token is trading at USD $2.23


    KrisVirgo HF-06 |HF



    Source: https://www.illuvium.io/


    Illuvium is a 3D RPG Open World game on Ethereum Blockchain with auto-battle gameplay. Like old-school RPG gameplays, the primary task for players is to win battles, complete quests, and upgrade ranks. Rewards are earned in ILV Tokens.


    Players can collect and upgrade Illuvial NFTs and use them to battle or trade them in the Illuvium marketplace.


    At the time of writing the ILV Token price is $679.78 USD

    KrisVirgo HF-06 |HF

    Age of Rust


    Source: https://www.ageofrustgame.com/


    Age of Rust is a story-driven, first-person action adventure puzzle play-to-earn crypto game set in a dark sci-fi future where AI has taken over the galaxy. To succeed where others have failed before, players need to fight back against mechs and those plotting against them. Explore the different environments, find clues, and solve challenging puzzles that unlock the way forward. Survive and uncover the key to stopping the Mechs… fail and the hope of humanity will be extinguished forever.


    The game is based on Ethereum-blockchain, built under the ENJIN Protocol.


    Some game items or puzzles can only be accessed by having special tokens in your Enjin Wallet. Players can get these tokens by solving some of the puzzles or from other players through the Enjin Marketplace or OpenSea. The mission card tokens are important tokens to acquire for unlocking access to more puzzles.


    Rustbits are the primary tokens for Age of Rust. They are radioactive rust scraped off of the hulls of abandoned ships that are in orbit around a dying star. The star is so radioactive, it damages ships and is deadly if players venture too close to it. Getting bits of rust off of the stranded ships is difficult and is prized. The rust carries a quantum cryptographic signature and is stored in shielded linear chips… also compatible with Enjin wallets on Earth.


    In order to make the game more eco-friendly and have free transactions for players who own Age of Rust NFTs & tokens, the game and its tokens are moving to Enjin JumpNet. This innovation makes it so that players can get NFT’s from Age of Rust without having to pay any transaction or minting fees.


    This update will be included in the main release for the game coming


    in 2022. We’re looking forward to being able to move the adventure


    on to JumpNet for your Age of Rust NFTs and tokens soon.

    KrisVirgo HF-06 |HF

    Gala Games


    Source: https://app.gala.games/about


    Gala Games is a blockchain gaming platform with a number of play-to-earn crypto games such as The Walking Dead Empires, Last Expedition, Mirandus, Spider Tank, Town Star, Fortified, and Echoes of Empires.


    The GALA coin is earned as a reward and a utility token for players’ in-game transactions within the ecosystem.


    In-game items can be traded in the Gala Games’ NFT marketplace.


    Like OkLetsPlay (www.okletsplay.io) integrating Gala Games with other play-to-earn crypto games in the future will allow players to transfer NFTs from game to game.

    KrisVirgo HF-06 |HF

    UFO Gaming


    Source: https://ufogaming.io/


    In a nutshell, UFO gaming aims to collaborate with traditional gaming companies to integrate them onto the blockchain and develop new blockchain gaming features.


    UFO Gaming ($UFO) is a fully decentralized gaming platform bridging traditional games onto the blockchain and giving players the ability to earn while playing. Blockchain. P2E. Metaverse. Virtual land. NFT. Gaming.


    $UFO will be the primary utility token of the Dark Metaverse. In The Dark Metaverse, each game that UFO gaming release will represent its own planet.


    An ever-expanding realm and infinite ecosystem that will consist of P2E games, breedable in-game NFTs, earning virtual land, and a Metaverse Launchpad that will continually require UFO tokens.


    The first game or planet that they are due to release in the Dark Metaverse is Super Galactic.


    At the time of writing the ILV Token price is $0.00001494

    KrisVirgo HF-06 |HF



    Competitive play2earn games in an RPG setting tend to gain popularity. CryptoBlades, a new blockchain game, lets users earn SKILL tokens by defeating enemies, raiding with friends, and staking gains.

    KrisVirgo HF-06 |HF

    The world of CryptoBlades: Kingdoms will be a 2500×2500 area, with 6,250,000 claimable territory locations. This large area will be subdivided into 50×50 chunks for a total of 400 “chunks”.


    The entire world will reside on one blockchain per game instance, but there may be multiple game instances across multiple blockchains.


    The world will visually be represented as hexes instead of the traditional tiles.


    Each claimable territory node can have a village or a dungeon (or be empty).


    All villages will have 3 primary resources: stone, clay, and wood. These resources are used to upgrade and construct new buildings as well as recruit troops.

    In CryptoBlades: Kingdoms, there are 3 primary resources:





    These resources are used to construct buildings in a village and recruit armies for that village.


    There is also a secondary currency, silver, that is used for other features.


    Silver, a secondary resource, can be used wallet-wide to do various things. Silver cannot be bought and traded on the market.


    Silver can:


    Immediately reduce the build timer on an upgrade by 50% (500 silver)

    Permanently increase the build / upgrade queue for a village (1000 silver per upgrade, max 5 per village)

    Immediately recruit 50% of the number of units a recruit action (500 silver)

    Initiate a support or attack action that is 25% faster than normal (300 silver)

    KrisVirgo HF-06 |HF

    Villages are what players use to interact with the world of CBK. Every player starts with exactly 1 village, which can either be bought from the market or freshly minted.


    Villages will come in multiple tiers: tier 1, tier 2, tier 3.


    Tier 1 villages are placed completely randomly, and are only placed when a player joins.

    Tier 2 villages allow the player to choose a chunk to spawn in (assuming it’s not too populated presently), but their village will be placed randomly in that chunk.

    Tier 3 villages will spawn when the world is created, and there will only be 1 per chunk, placed randomly in that chunk. These villages will start with slightly higher building levels and initial resources. These villages will also have slightly different graphics for their village, as well as a star next to their name on the overworld, and they’ll be called “gold village“.

    Chunks are balanced based on the number of villages so no chunk can be too populated without balancing it against the rest of the world. If chunk 1 has 50 players, and chunk 2 has 40 players for example, no players can join chunk 1 until chunk 2 (and the rest of the world) is closer to 50.






    There will be an initial offering of 1,000,000 villages (1/25th of the supply). These are the only villages that can be sold, and will be called “original village”. These villages are the only ones that can be sold on the market. These villages can also be burnt. There are 100 villages per chunk, out of the 10000 chunks in the game, randomly distributed and able to be purchased initially.





    A third type of village is able to be obtained when sending a missionary to a land to take it over. These villages are “conquered village” and can be burnt but not sold on the market.


    Some empty villages will spawn on the map. These are barbarian villages, meaning that they only exist to get attacked. They will slowly generate resources over time.


    Villages are considered abandoned if they’re left alone for more than two weeks. This is purely cosmetic, but will attract many players to raid the village for resources if they know it’s not being actively protected.




    Villages gain resources over time depending on the level of the generators (Stone Mine, Clay Pit, Forest Camp) in the village. All villages have buildings, that can be upgraded. Each building uniquely helps a village grow. All villages have a score, which is represented by their building levels. Score is public, and can be used to roughly estimate what kind of potential power a village has

    KrisVirgo HF-06 |HF



    Traveling between hexes in the world is not instant. Going from one tile to another takes 15 minutes, which means 375 minutes (6.25 hours) to travel from one end of a chunk to the other.


    To illustrate, given a perfect path, it would take 125 hours to travel from any corner to any other corner (not counting the “my-chunk” bonus).


    To encourage short trips, traversal within a chunk is half of the time it would normally be, as most players will spend time within their chunk more than anything else.


    If a player owns villages in both chunks, the “current” chunk refers to the chunk the village that executed the traveling order is from.




    Anyone can form a guild. However, guilds are limited to 50 players (not villages).


    Guilds have three recruitment settings: open, invite-only / request, and closed. Guilds with open invitation allow anyone to join as desired. Guilds with invite-only / request invitation require a senior member of the guild to invite any newcomers, and newcomers can apply to the guild. Guilds with closed invitation cannot have join requests, but can still send out invites.


    Guilds have 4 roles: leader, moderator, member and basic. Leaders can appoint new moderators and leaders, as well as take any moderator actions. Moderators can only take moderator actions. Members do not have any special functionality, but can view guild boards. Basic members do not have any privileges whatsoever. Leaders and moderators can set the default role a joining member is.


    Moderator functionality includes: inviting a player, kicking a player, managing invitations, managing messages on the forum, and viewing the audit log.


    It is advantageous to join a nearby guild, as players can much more easily support each other this way.

    KrisVirgo HF-06 |HF





    Every guild has it’s own mini-forum, where users can post and other users can reply. It’s a very simplistic feature as it need not require much. Moderators can delete messages or threads if they are problematic. Posting on this forum has a cooldown of once per minute, to prevent spam.





    View all of the incoming and outgoing attack and support commands from every village in the guild. This helps players coordinate their attacks and defenses.





    View all of the villages in the guild, their scores, their constructions and army sizes. This helps players understand what their guildmates are doing, and then fill in any gaps they see on their own. .





    View resources for each village in the guild, and allow for sending resources to guildmates.





    View dungeons that other players would like to undertake and have requested for help on, and commit resources to help them if desired.

    KrisVirgo HF-06 |HF



    Dungeons are composed of a few important parts: rewards, max explorers, difficulty, and accessibility. Each dungeon has rewards that rotate weekly, and are randomly chosen from a list of:






    When a dungeon rotates rewards, it also rotates the number of explorers that can go in. This number will range from 4 to 40, with a tendency towards lower numbers.





    When exploring a dungeon, a player can commit resources to do so.


    Exploration Type:



    Request guild help (if they’re in a guild)

    Rewards scale to the number of explorers, so they can explore solo and get into the action immediately, or get guild help for it. Any number of players can explore a dungeon at a time, it’s a PvE element.





    Players can commit or deploy their CryptoBlades heroes.




    In addition to committing CryptoBlades heroes for exploration, players may commit armies from their villages. These armies will bolster power when exploring the dungeons, similar to when attacking happens. Additionally, players can commit up to 50 CryptoBlades weapons for an expedition for their army to get a power boost.


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