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  • #20678
    KrisVirgo HF-06 |HF
    Participant

    DUNGEON DIFFICULTY

     

    Dungeon difficulty is randomly generated at reset as well. Difficulty will be a number from 1-3 and a power level and an element, following CBK combat rules. The number 1-3 is the number of segments in the dungeon (very short, short, normal).

     

    Some dungeons are locked, and require a key to get in. At most, this would be one dungeon per chunk, with keys obtainable from any dungeon that drops them (keys are not locked to a dungeon). Locked dungeons offer an additional reward that is slightly higher than the other 1-2 rewards. Additionally, locked dungeons are always considered to be “long” (4 stages).

    #20679
    KrisVirgo HF-06 |HF
    Participant

    BURNING VILLAGES

     

    Burning villages is an important part of keeping the world safely not overpopulated. Burning a village gives silver to the burner, based on the score of the burnt village at a 1:1 ratio.

     

    Villages cannot be claimed and then burned immediately. The player must send a missionary from a Church to one of their own villages and it will be cleansed with holy fire. The missionary cannot target the village it was recruited in.

     

    Burning a village is an opportunity cost, and depending on how populated the world is, a multiplier may be enacted to increase the profitability of burning a village.

    COMBAT

     

    Combat happens when a village issues an order on another village. At the time of issue, an attack order is made to travel from the starting village to the destination village. The attacker will send an army containing up to one CryptoBlades hero, as well as any number of troops from their village.

     

    The time to travel to the subsequent village will follow Traversal rules.

     

    Attacks operate as follows:

     

    Add up the total attack of the attacking army vs the defending army (attack goes up by 1 per unit the attacker has, and is doubled for a specific unit count up to the number of enemy units it’s strong against), then add the Smithy bonus.

    Add up the total defense of the defending army vs the attacking army (same rules as above), then add the Wall bonus.

    Apply damage randomly, simultaneously, between the two armies. If there are multiple supporting players for the defender, damage is taken randomly between all their armies.

    If the attacking army is still alive, then:

    Each living member of the army takes up to 5 resources of a random type

    The attacking army walks back home, and delivers resources when it arrives

    #20680
    KrisVirgo HF-06 |HF
    Participant

    THE TOKEN

     

    INTRO TO KING

     

    KING is the new token that’s coming with CBK. There will be a one-way conversion of SKILL to KING.

     

    There is 1,000,000,000 (1 billion) KING in supply.

    ACTIONS THAT COST KING

     

    In game, there will be one way to spend KING: to acquire gold. From there, the game is almost entirely off-chain. Here are some things that you can do with gold:

     

     

    Upgrading a Village

    Sending an Attack or Support

    Claiming a New Village

    Cancelling Anything

    Nicknaming Your Wallet

    Other things will not be handled with the blockchain, and thus will not cost KING (or Gold):

     

     

    Using the Guild Forum

    Using the Mail System

    BLOCKCHAIN UTILIZATION

     

     

    #20681
    KrisVirgo HF-06 |HF
    Participant

    Splinterlands

     

    A trading card game inspired by games like Magic the Gathering and Hearthstone, and built on the Hive blockchain, Splinterlands players trade, buy or sell collectible cards, with the goal of fighting against monsters and earning in-game rewards.

     

    SPLINTERLANDS

    is a popular trading card game that allows players to battle monsters in exchange for rewards.

     

    So, let’s dive into how to play Splinterlands, and how to start earning money.

     

    How does Splinterlands work?

    Splinterlands is either played on a web browser or on your mobile phone.

     

    As a play-to-earn game, every card that you obtain is an NFT (non-fungible token) which becomes your property that you can sell in the marketplace for money.

     

    Meaning everything you earn in the game is worth something.

     

    Dark Energy Crystals (DEC), the in-game token, can be earned by winning battles, selling cards, or other in-game activities.

     

    The gameplay is focused on battle preparation. You select your Summoner, build your army, and watch them duke it out for supremacy.

    You do not issue any controls once the battle begins and cannot impact the results in any way.

     

    In the game, you can earn DEC for various in-game activities.

     

    The main way to earn DEC is to win battles. Each battle awards DEC based on your level, your opponent’s level, and your capture rate.

     

    The capture rate will decrease as you win which lowers your reward, but it slowly refills between wins.

     

    Another prime way to acquire DEC is by selling cards. You will be paid out in DEC for any card sales, even if the buyer pays with credits.

     

    Higher-level cards are more valuable.

     

    Once you’ve accumulated a hearty amount of DEC, you can withdraw to a few different blockchains.

     

    Expanding your army collection is pivotal in Splinterlands. There are three ways to acquire new cards and build your army:

     

    Buy packs. There is always a pack sale going on. You may use credits, which are purchased with PayPal or crypto, to buy packs. You may also use your DEC to purchase packs.

    Aftermarket. There is a built-in market that allows players to buy and sell cards. You can typically find the exact card that you’re after, but you may have to wait for exceedingly rare cards.

    Chests. You are rewarded chest for completing daily quests and reaching higher leagues. Chests can contain cards, packs, DEC, and potions used when opening packs.

     

    The key to success in Splinterlands is continually learning, growing, trying new things, and clicking on that ‘Battle’ button.

    #20682
    KrisVirgo HF-06 |HF
    Participant

    An Introduction to Basic Gameplay

     

    Warning: In order to start playing the play-to-earn part of the game, you need to buy a Summoner’s Book. That’s a $10 investment.

     

    At first glance, Splinterlands may seem like any other trading card game such as Hearthstone or Magic: The Gathering. While there are similar elements between them, there is one vital difference: battles are entirely automated.

     

    I’ll be honest, when I first started playing the game, the automated battles were a disappointment. I expected to issue commands during epic battles as with other similar games. However, as I learned more about the game, the automated battles grew on me.

     

    The gameplay is focused on battle preparation. You select your Summoner, build your army, and watch them duke it out for supremacy. You do not issue any controls once the battle begins and cannot impact the results in any way.

    #20683
    KrisVirgo HF-06 |HF
    Participant

    Ten steps of an average battle

     

    The player hits the “Battle” button on the Battle page, with “Ranked” selected

     

    The game searches for you, and finds an opponent

     

    The player is given all of the information needed about the battle, such as the available mana, which

     

    Summoners are allowed, and any special rules. These special rules are introduced at the Bronze II level, while you start at Novice level.

     

    The player continues on to the next page where they have two minutes to build their deck

     

    The first step is to select the Summoner, which dictates the type of cards available in the battle

     

    The player then selects which cards they want to

    use in the battle. This is the core gameplay element: trying to assemble a winning team within the available mana limit and game rules.

     

    The opponent is doing the same thing during this two-minute time limit

     

    When both players are ready, the battle commences

     

    The player clicks “Rumble” and then watches the automated battle

     

    Results are displayed, DEC and rating points are rewarded to the winner, then the player is taken back to the home screen

    #20684
    KrisVirgo HF-06 |HF
    Participant

    Understanding The Game Cards

    You should understand the different types of game cards to effectively build a deck that wins battles. All cards are broken up into two categories, summoner and monster.

     

    Summoner cards are beings represented mainly by specific elements, such as water or fire. Monster cards are the creatures that do the actual battling. Every Summoner provides monsters with a buff that is specific to that Summoner, which might mean boosting armor or increased magic power. Deciding which buff you want, is part of picking the right Summoner for the match. Dragon Summoners are a bit different than other Summoners as they allow the player to use any element they choose.

     

    The Summoner elements players can choose from are:

     

    Fire

    Water

    Earth

    Life

    Death

    Dragon

    Neutral

    Monster cards come in three types:

     

    Melee

    Range

    Magic

    Melee cards can only strike from the frontline unless they have an ability that allows them to strike from the backline, such as Sneak. Range and magic cards can attack from anywhere and will target the opponent’s frontline monster unless they have an ability that dictates otherwise, such as Opportunity. Magic attacks directly damage health, avoiding any shield the monster may have. I recently got a legendary card, “The Vigilator,” that has both ranged and melee, but that is exceedingly rare.

     

    The last thing you need to know about cards (for now) is how to read the card itself. Let’s take a look at a Kobold Bruiser.

     

    The number in the upper left represents the Kobold’s mana cost. Each game you play, allows for a maximum amount of mana.

     

    The number on the right within the heart represents the Kobold’s total hit points.

     

    The number on the bottom left represents the Kobold’s speed. Speed impacts at which point the monster attacks during the battle. A higher speed monster will attack before a lower speed monster.

     

    The number above the speed within the saw-type icon represents the Kobold’s melee damage. Range is shown with a red and white target, while magic is shown with a puff of purple.

     

    Every match will impact the player’s rating, with wins increasing it and losses decreasing it. Improving the rating to specific thresholds will grant access to the next league and reward the player with chests. Chests contain rewards such as potions, packs, or cards. The chests you earn with this method are unlocked at the end of the season, which has a countdown on the Battle page.

     

    Chests may also be gained by completing daily quests. These quests vary but typically call for winning five games with a specific element, for example ‘win five cards with fire’. Successful completion of a daily quest results in a chest reward that can be opened immediately.

     

    There are other game modes available on the Battle page for you to explore, but the core of the game is battling other players in ranked matches.

    #20685
    KrisVirgo HF-06 |HF
    Participant

    Build Your Army: Acquiring New Cards

     

    Expanding your collection is the key to victory in Splinterlands. There are three ways to acquire new cards and build your army:

     

    Buy packs. There is always a pack sale going on. You may use credits, which are purchased with PayPal or crypto, to buy packs. You may also use your DEC to purchase packs.

     

    Aftermarket. There is a built-in market that allows players to buy and sell cards. You can typically find the exact card that you’re after, but you may have to wait for exceedingly rare cards.

     

    Chests. You are rewarded chest for completing daily quests and reaching higher leagues. Chests can contain cards, packs, DEC, and potions used when opening packs.

     

    You can combine cards together to level them up. Each card has specific bonuses available at each level, such as increased hit points. Take note that the Summoner that you’re using must level up as well to use higher-level cards.

     

    Combining cards is done within the ‘Cards’ page. You must have more than one copy of the card to combine them. If you have copies of a card, a banner will show up in the upper right with the number of cards you have. After selecting a card, you may combine them by checking the box and hitting “Combine Cards”.

     

    Unlocking new cards and leveling them up increases your Power rating. You must increase this rating beyond certain thresholds in order to access higher leagues. Higher leagues also open you up for bigger rewards.

    #20686
    KrisVirgo HF-06 |HF
    Participant

    How to Build a Deck that Wins Battles

    This guide wouldn’t be complete without imparting some strategies you can use to win your first battle. Here are some rapid-fire tips to help you achieve victory:

     

    Avoid spending all your available mana on your most expensive cards. Instead, try to use all of your card slots. You’ll have more players on the field and be able to deal more damage per turn.

     

    Put a melee monster that has the Reach ability in the second slot. You’ll have two melee monsters attacking the frontline instead of one.

     

    Don’t underestimate speed when picking your monsters. A monster with a high speed rating will strike earlier than a stronger monster with a low speed rating. This can make all the difference in many battles.

     

    Put a monster with the “Heal” ability in your front slot. They’ll take the bulk of the damage and heal up each round, helping them defend your other monsters longer. Back up the self-healer with plenty of range/magic.

     

    Experiment, experiment, experiment. Explore different Summoners, monsters, and card placement.

     

    Each of the above tips has helped me win, but I’ve also lost plenty of battles. The key to success in Splinterlands is continually learning, growing, and trying new things. Plus, you have to keep clicking that ‘Battle’ button.

    #20687
    KrisVirgo HF-06 |HF
    Participant

    Making Money with Splinterlands

     

    In Splinterlands you can earn DEC, the games ERC-20 token, for various in-game activities. The main way to earn DEC is to win battles. Each battle awards DEC based on your level, your opponent’s level, and your capture rate. The capture rate will decrease as you win which lowers your reward, but it slowly refills between wins.

     

    Another prime way to acquire DEC is by selling cards. You will be paid out in DEC for any card sales, even if the buyer pays with credits. Higher-level cards are more valuable.

     

    Once you’ve accumulated a hearty amount of DEC, you can withdraw to a few different blockchains. At the time of this writing, you can withdraw to Hive and Steem, but also Tron, Ethereum or Binance Smart Chain.

     

    Splinterlands is an enjoyable game that embraces the play-to-earn ideology. Successful players will be able to earn a nice income, while those that struggle will earn less or nothing. Fortunately, you’ll discover new strategies as you collect new cards, level them up, and battle opponents all the way to the top.

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