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  • #20678
    KrisVirgo HF-06 |HF
    Participant

    DUNGEON DIFFICULTY

     

    Dungeon difficulty is randomly generated at reset as well. Difficulty will be a number from 1-3 and a power level and an element, following CBK combat rules. The number 1-3 is the number of segments in the dungeon (very short, short, normal).

     

    Some dungeons are locked, and require a key to get in. At most, this would be one dungeon per chunk, with keys obtainable from any dungeon that drops them (keys are not locked to a dungeon). Locked dungeons offer an additional reward that is slightly higher than the other 1-2 rewards. Additionally, locked dungeons are always considered to be “long” (4 stages).

    #20679
    KrisVirgo HF-06 |HF
    Participant

    BURNING VILLAGES

     

    Burning villages is an important part of keeping the world safely not overpopulated. Burning a village gives silver to the burner, based on the score of the burnt village at a 1:1 ratio.

     

    Villages cannot be claimed and then burned immediately. The player must send a missionary from a Church to one of their own villages and it will be cleansed with holy fire. The missionary cannot target the village it was recruited in.

     

    Burning a village is an opportunity cost, and depending on how populated the world is, a multiplier may be enacted to increase the profitability of burning a village.

    COMBAT

     

    Combat happens when a village issues an order on another village. At the time of issue, an attack order is made to travel from the starting village to the destination village. The attacker will send an army containing up to one CryptoBlades hero, as well as any number of troops from their village.

     

    The time to travel to the subsequent village will follow Traversal rules.

     

    Attacks operate as follows:

     

    Add up the total attack of the attacking army vs the defending army (attack goes up by 1 per unit the attacker has, and is doubled for a specific unit count up to the number of enemy units it’s strong against), then add the Smithy bonus.

    Add up the total defense of the defending army vs the attacking army (same rules as above), then add the Wall bonus.

    Apply damage randomly, simultaneously, between the two armies. If there are multiple supporting players for the defender, damage is taken randomly between all their armies.

    If the attacking army is still alive, then:

    Each living member of the army takes up to 5 resources of a random type

    The attacking army walks back home, and delivers resources when it arrives

    #20680
    KrisVirgo HF-06 |HF
    Participant

    THE TOKEN

     

    INTRO TO KING

     

    KING is the new token that’s coming with CBK. There will be a one-way conversion of SKILL to KING.

     

    There is 1,000,000,000 (1 billion) KING in supply.

    ACTIONS THAT COST KING

     

    In game, there will be one way to spend KING: to acquire gold. From there, the game is almost entirely off-chain. Here are some things that you can do with gold:

     

     

    Upgrading a Village

    Sending an Attack or Support

    Claiming a New Village

    Cancelling Anything

    Nicknaming Your Wallet

    Other things will not be handled with the blockchain, and thus will not cost KING (or Gold):

     

     

    Using the Guild Forum

    Using the Mail System

    BLOCKCHAIN UTILIZATION

     

     

    #20681
    KrisVirgo HF-06 |HF
    Participant

    Splinterlands

     

    A trading card game inspired by games like Magic the Gathering and Hearthstone, and built on the Hive blockchain, Splinterlands players trade, buy or sell collectible cards, with the goal of fighting against monsters and earning in-game rewards.

     

    SPLINTERLANDS

    is a popular trading card game that allows players to battle monsters in exchange for rewards.

     

    So, let’s dive into how to play Splinterlands, and how to start earning money.

     

    How does Splinterlands work?

    Splinterlands is either played on a web browser or on your mobile phone.

     

    As a play-to-earn game, every card that you obtain is an NFT (non-fungible token) which becomes your property that you can sell in the marketplace for money.

     

    Meaning everything you earn in the game is worth something.

     

    Dark Energy Crystals (DEC), the in-game token, can be earned by winning battles, selling cards, or other in-game activities.

     

    The gameplay is focused on battle preparation. You select your Summoner, build your army, and watch them duke it out for supremacy.

    You do not issue any controls once the battle begins and cannot impact the results in any way.

     

    In the game, you can earn DEC for various in-game activities.

     

    The main way to earn DEC is to win battles. Each battle awards DEC based on your level, your opponent’s level, and your capture rate.

     

    The capture rate will decrease as you win which lowers your reward, but it slowly refills between wins.

     

    Another prime way to acquire DEC is by selling cards. You will be paid out in DEC for any card sales, even if the buyer pays with credits.

     

    Higher-level cards are more valuable.

     

    Once you’ve accumulated a hearty amount of DEC, you can withdraw to a few different blockchains.

     

    Expanding your army collection is pivotal in Splinterlands. There are three ways to acquire new cards and build your army:

     

    Buy packs. There is always a pack sale going on. You may use credits, which are purchased with PayPal or crypto, to buy packs. You may also use your DEC to purchase packs.

    Aftermarket. There is a built-in market that allows players to buy and sell cards. You can typically find the exact card that you’re after, but you may have to wait for exceedingly rare cards.

    Chests. You are rewarded chest for completing daily quests and reaching higher leagues. Chests can contain cards, packs, DEC, and potions used when opening packs.

     

    The key to success in Splinterlands is continually learning, growing, trying new things, and clicking on that ‘Battle’ button.

    #20682
    KrisVirgo HF-06 |HF
    Participant

    An Introduction to Basic Gameplay

     

    Warning: In order to start playing the play-to-earn part of the game, you need to buy a Summoner’s Book. That’s a $10 investment.

     

    At first glance, Splinterlands may seem like any other trading card game such as Hearthstone or Magic: The Gathering. While there are similar elements between them, there is one vital difference: battles are entirely automated.

     

    I’ll be honest, when I first started playing the game, the automated battles were a disappointment. I expected to issue commands during epic battles as with other similar games. However, as I learned more about the game, the automated battles grew on me.

     

    The gameplay is focused on battle preparation. You select your Summoner, build your army, and watch them duke it out for supremacy. You do not issue any controls once the battle begins and cannot impact the results in any way.

    #20683
    KrisVirgo HF-06 |HF
    Participant

    Ten steps of an average battle

     

    The player hits the “Battle” button on the Battle page, with “Ranked” selected

     

    The game searches for you, and finds an opponent

     

    The player is given all of the information needed about the battle, such as the available mana, which

     

    Summoners are allowed, and any special rules. These special rules are introduced at the Bronze II level, while you start at Novice level.

     

    The player continues on to the next page where they have two minutes to build their deck

     

    The first step is to select the Summoner, which dictates the type of cards available in the battle

     

    The player then selects which cards they want to

    use in the battle. This is the core gameplay element: trying to assemble a winning team within the available mana limit and game rules.

     

    The opponent is doing the same thing during this two-minute time limit

     

    When both players are ready, the battle commences

     

    The player clicks “Rumble” and then watches the automated battle

     

    Results are displayed, DEC and rating points are rewarded to the winner, then the player is taken back to the home screen

    #20684
    KrisVirgo HF-06 |HF
    Participant

    Understanding The Game Cards

    You should understand the different types of game cards to effectively build a deck that wins battles. All cards are broken up into two categories, summoner and monster.

     

    Summoner cards are beings represented mainly by specific elements, such as water or fire. Monster cards are the creatures that do the actual battling. Every Summoner provides monsters with a buff that is specific to that Summoner, which might mean boosting armor or increased magic power. Deciding which buff you want, is part of picking the right Summoner for the match. Dragon Summoners are a bit different than other Summoners as they allow the player to use any element they choose.

     

    The Summoner elements players can choose from are:

     

    Fire

    Water

    Earth

    Life

    Death

    Dragon

    Neutral

    Monster cards come in three types:

     

    Melee

    Range

    Magic

    Melee cards can only strike from the frontline unless they have an ability that allows them to strike from the backline, such as Sneak. Range and magic cards can attack from anywhere and will target the opponent’s frontline monster unless they have an ability that dictates otherwise, such as Opportunity. Magic attacks directly damage health, avoiding any shield the monster may have. I recently got a legendary card, “The Vigilator,” that has both ranged and melee, but that is exceedingly rare.

     

    The last thing you need to know about cards (for now) is how to read the card itself. Let’s take a look at a Kobold Bruiser.

     

    The number in the upper left represents the Kobold’s mana cost. Each game you play, allows for a maximum amount of mana.

     

    The number on the right within the heart represents the Kobold’s total hit points.

     

    The number on the bottom left represents the Kobold’s speed. Speed impacts at which point the monster attacks during the battle. A higher speed monster will attack before a lower speed monster.

     

    The number above the speed within the saw-type icon represents the Kobold’s melee damage. Range is shown with a red and white target, while magic is shown with a puff of purple.

     

    Every match will impact the player’s rating, with wins increasing it and losses decreasing it. Improving the rating to specific thresholds will grant access to the next league and reward the player with chests. Chests contain rewards such as potions, packs, or cards. The chests you earn with this method are unlocked at the end of the season, which has a countdown on the Battle page.

     

    Chests may also be gained by completing daily quests. These quests vary but typically call for winning five games with a specific element, for example ‘win five cards with fire’. Successful completion of a daily quest results in a chest reward that can be opened immediately.

     

    There are other game modes available on the Battle page for you to explore, but the core of the game is battling other players in ranked matches.

    #20685
    KrisVirgo HF-06 |HF
    Participant

    Build Your Army: Acquiring New Cards

     

    Expanding your collection is the key to victory in Splinterlands. There are three ways to acquire new cards and build your army:

     

    Buy packs. There is always a pack sale going on. You may use credits, which are purchased with PayPal or crypto, to buy packs. You may also use your DEC to purchase packs.

     

    Aftermarket. There is a built-in market that allows players to buy and sell cards. You can typically find the exact card that you’re after, but you may have to wait for exceedingly rare cards.

     

    Chests. You are rewarded chest for completing daily quests and reaching higher leagues. Chests can contain cards, packs, DEC, and potions used when opening packs.

     

    You can combine cards together to level them up. Each card has specific bonuses available at each level, such as increased hit points. Take note that the Summoner that you’re using must level up as well to use higher-level cards.

     

    Combining cards is done within the ‘Cards’ page. You must have more than one copy of the card to combine them. If you have copies of a card, a banner will show up in the upper right with the number of cards you have. After selecting a card, you may combine them by checking the box and hitting “Combine Cards”.

     

    Unlocking new cards and leveling them up increases your Power rating. You must increase this rating beyond certain thresholds in order to access higher leagues. Higher leagues also open you up for bigger rewards.

    #20686
    KrisVirgo HF-06 |HF
    Participant

    How to Build a Deck that Wins Battles

    This guide wouldn’t be complete without imparting some strategies you can use to win your first battle. Here are some rapid-fire tips to help you achieve victory:

     

    Avoid spending all your available mana on your most expensive cards. Instead, try to use all of your card slots. You’ll have more players on the field and be able to deal more damage per turn.

     

    Put a melee monster that has the Reach ability in the second slot. You’ll have two melee monsters attacking the frontline instead of one.

     

    Don’t underestimate speed when picking your monsters. A monster with a high speed rating will strike earlier than a stronger monster with a low speed rating. This can make all the difference in many battles.

     

    Put a monster with the “Heal” ability in your front slot. They’ll take the bulk of the damage and heal up each round, helping them defend your other monsters longer. Back up the self-healer with plenty of range/magic.

     

    Experiment, experiment, experiment. Explore different Summoners, monsters, and card placement.

     

    Each of the above tips has helped me win, but I’ve also lost plenty of battles. The key to success in Splinterlands is continually learning, growing, and trying new things. Plus, you have to keep clicking that ‘Battle’ button.

    #20687
    KrisVirgo HF-06 |HF
    Participant

    Making Money with Splinterlands

     

    In Splinterlands you can earn DEC, the games ERC-20 token, for various in-game activities. The main way to earn DEC is to win battles. Each battle awards DEC based on your level, your opponent’s level, and your capture rate. The capture rate will decrease as you win which lowers your reward, but it slowly refills between wins.

     

    Another prime way to acquire DEC is by selling cards. You will be paid out in DEC for any card sales, even if the buyer pays with credits. Higher-level cards are more valuable.

     

    Once you’ve accumulated a hearty amount of DEC, you can withdraw to a few different blockchains. At the time of this writing, you can withdraw to Hive and Steem, but also Tron, Ethereum or Binance Smart Chain.

     

    Splinterlands is an enjoyable game that embraces the play-to-earn ideology. Successful players will be able to earn a nice income, while those that struggle will earn less or nothing. Fortunately, you’ll discover new strategies as you collect new cards, level them up, and battle opponents all the way to the top.

    #20718
    KrisVirgo HF-06 |HF
    Participant

    Forest Knight

     

    Many people grow up and dream of becoming a knight in shining armor, capable of fighting evil. Forest Knight lets its users make their dream come true

     

    Knight Token Lore

     

    After the invasions of the realms from the evil minions of the underworld, mysterious tokens started appearing. First, the citizens claimed that they would just leave them there, but soon enough we learned that they were being used to bribe them even when they had no idea of its powers or what the origin of these tokens was.

     

    As the realms start to unify, they send their most courageous heroes to fight alongside the Forest Knight and learn more about these mysterious tokens. Years of studying led them to create a newer and purer token that can’t be used or corrupted by the minions of the underworld.

     

    They named it “The Knight Token”. A tribute to the Knights that are protecting the realms. The token was minted by the celestial Dwarves at the Mystic Forge. Said to be of solid gold infused with the purest light magic that protects it from corruption.The Knight Token is the most sought-after token — a sign of honor and trust which all of the realms would kindly trade with even for the hardest of silver and shiniest of gold.

     

    Introduction

     

    The Knight Token ($KNIGHT) is an ERC-20 token. Its utility will allow players to use them in trading, purchasing items, buying and selling land, staking them for rewards, etc. But ultimately we want you, the player, to participate in an open economy across the world of Forest Knight!

     

    With $KNIGHT, we want to create a utility token that players can earn during their playtime that is part of every meaningful transaction of the game, while also encouraging them to hold the tokens for additional in-game incentives and gamified mechanics like staking, which has a real impact to the players in-game experience.

     

    The token’s utility should culminate with the creation of a DAO, which has the potential to turn community feedback into community governance. Anyone with knight tokens even the most casual of players should have a say of what happens with Forest Knight.

    #20719
    KrisVirgo HF-06 |HF
    Participant

    Token Utility

     

    The KNIGHT token will have real in-game utility, and it’ll be an integral component in our game mechanics. KNIGHT holders will not only receive in-game benefits, but will also have a say on future development. To recap on our previous article:

     

    In-game Utility:

     

    KNIGHT will be our marketplace currency. Players will be able to freely trade NFTs with each other, with these items dropping in everyday game-play. The first sell-able items will be weapons and accessories which include rings, necklaces and badges.

     

    KNIGHT will be used as a currency for our in-game land sale, allowing players to buy digital land upon which they can erect their cities. Cities allot plots where players can construct buildings that will reward them progressively with NFTs, in-game resources, boosts, and of course, Knight tokens.

     

    In the later stages of development, we’ll be introducing magical eggs, and when hatched will reward the player with their own unique randomly generated pet. Pets will accompany knights, and help them to earn both NFTs and KNIGHT tokens. We’re excited to see how this develops, and this element could evolve into a meta-game of it’s own.

     

    We will leverage upon the power of blockchain to allow players to rent out NFTs to other knights, with smart contracts ensuring that the original owner will receive their item back once the rent duration runs out.

     

    Staking:

     

    We’re planning to implement KNIGHT staking in Q1 2022, as a way of rewarding our most loyal players, and early supporters. The rewards will be largest initially, and gradually decreasing as time passes and the game grows.

    #20720
    KrisVirgo HF-06 |HF
    Participant

    Governance:

     

    Our goal is to give all community members a say in our game’s direction, as we’re nothing without our loyal community. We want to hear what each an every one of you has to say, so that we can work together to make Forest Knight the best game it can be.

     

    We working on finalizing our governance structure, which will include creating a DAO, allowing KNIGHT holders to actively decide on key game features!

     

    Token Distribution

     

    Total Supply: 100,000,000 $KNIGHT

     

    We have carefully designed our tokenomics to make sure that we can raise sufficient funds to support our development whilst ensuring that tokens are emitted into circulation gradually. We’ve allocated ample tokens to support ecosystem and community growth, and left enough in reserve for contingency planning. We hope the vesting length give you an idea of the team’s long-term commitment to Forest Knight.

     

    15% Team – 0% Initial with 12 months cliff followed by 24 months vesting

    2% Seed Round – 5% initial with 2 years linear vesting @ $0.08 per token

    ‍6% Private Round – 5% initial with 18 months linear vesting @ $0.12 per token

    ‍2% Public Sale- 20% initial with 4 months linear vesting @ $0.15 per token

    ‍5% Marketing- 1M initial, 1M vested every 6 months in a linear fashion

    ‍45% Ecosystem and Community- 1M Initial, linear vesting for next 4 years

    ‍25% Reserves- 5% initial with 4 years linear vesting

     

    Why Polygon?

     

    Polygon, previously known as MATIC, is a Layer-2 scaling solution built to help bring mass-adoption to the Ethereum platform. It offers blazing fast transaction times, ultra-low gas fees, and minimal network congestion compared to Ethereum.

     

    Aside from the infrastructure, the network has seen rapid growth. Many top projects have chosen to build on the Polygon platform, with over $9Bn in TVL. This is partially due to its EVM compatibility, allowing Ethereum developers to seamlessly transition. It’s straightforward to move tokens onto Polygon using their official bridge, with many other third-party solutions.

     

    We firmly believe that Polygon is the right home for Forest Knight to provide an optimal user experience, and we can’t wait to share further details of our DAPP.

    #20721
    KrisVirgo HF-06 |HF
    Participant

    Play-to-Earn & Free-to-Play

     

    Forest Knight combines casual mobile gaming with blockchain gaming to deliver an amazing adventure, a captivating story, unique Heroes with special abilities and exclusive NFTs designed for every Hero. The game has amazing features that focus on both PVE and PVP.

     

    True Item Ownership

     

    In the realms of Forest Knight, NFTs are unique, exclusive, and powerful items that are designed for each hero. Their value depends on their rarity and strength. The rarer, the less there are, with some categories of NFTs having only 10 in existence. Currently these NFTs can be weapons, accessories and skins, but we plan on adding many more unique collectibles in the future, such as pets, land, and much more!.

     

    Gamrey Deep NFTs on OpenSea

     

    Forest Knight’s first ever expansion is there and it kickstarts the NFT focused economy of the game. Read more about the deflationary economy design and how it will affect the ecosystem

    #20722
    KrisVirgo HF-06 |HF
    Participant

    Forest Knight INO Announcement & Gamrey’s Treasures Chests

     

    The first-generation Polygon NFTs are hitting the OpenSea Marketplace! Find out more about Gamrey’s Treasures in this INO announcement.

     

    Welcome to the Forest Knight — Gamrey’s Deep expansion Initial NFT Offering. The NFTs are minted on the Polygon framework and are limited edition and exclusive only to this INO. This event is part of our Gamrey’s Deep expansion and we’re very happy to provide you with a full list of the data and information about the game economy! As part of this INO, we’ve set up a reward of 50,000 KNIGHT for the offering participants!!! So let’s jump into it!

     

    What is the Initial NFT Offering about?

     

    Knights participating in the INO will be the first to experience the exclusive Polygon NFTs in-game. This is an opportunity to try out just how powerful these items are, and how much more diversity they bring to the game. The NFTs will kickstart for sale on the OpenSea market on 19.01.2022. We are excited to have the biggest NFT marketplace in the world as a key partner for Forest Knight!

     

    Forest Knight’s current situation with NFTs is a relic from our old platform, Ethereum. As it stands the technology imposed is not accessible and the high gas fees prevent cost-effective trading. But don’t worry about the in-game NFTs that are not on wallets yet, we have a plan for that as well and we’ll be sharing it soon. The Polygon NFTs are going to be the first step into transforming Forest Knight into the Play2Own & Play2Earn game the team aims for.

     

    Why participate in the INO?

     

    The Gamrey Treasure NFTs are 100% exclusive and can only be found within these chests and nowhere else in the game. These items are part of the new in-game economy design to ensure the longevity of the game as well as the value of these limited edition NFTs through a deflationary supply model.

     

    The points below refer to our first NFT blind box sale, which will include 25 NFTs!

     

    These 25 NFT types are in the following rarities:

     

    Mythic: 1 item

    Legendary: 4 items

    Epic: 7 items

    Rare: 9 items

    Uncommon Items: 4 items

    Max Supply per rarity (mints per category):

     

    Mythic: 10 mints per category

    Legendary: 100 mpc

    Epic: 200 mpc

    Rare: 500 mpc

    Uncommon: 10,000 mpc

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