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  • #20658
    KrisVirgo HF-06 |HF
    Participant

    Origin Update

     

    We have updated the Challenger Victory Star win/loss system so that higher ranked players only win/lose up to 1 Victory Star now. This will be further updated in the future to better align incentives for players.

     

    We appreciate all of your feedback that helped drive this change.

    #20659
    KrisVirgo HF-06 |HF
    Participant

     

     

    Season 21 Ending on 6/24

     

    There are currently 1 day and 15 hours left in Season 21, the last season of Axie Infinity V2 (Classic)!

     

    crossed_swordsGood luck to all those making final pushes to the top!

     

    300,000 players will each earn a portion of the 130,171.90 AXS prize pool!

     

    Countdown: https://www.timeanddate.com/countdown/generic?iso=20220624T16&p0=218&msg=End+of+Season+21&font=cursive

    #20660
    KrisVirgo HF-06 |HF
    Participant

    P.S.

     

    As an example, this is the only 6/6 Japanese Axie, Kiyo, bred by @onedayplay!

     

    You can get sort for Japanese Axies on the marketplace like this:

    https://marketplace.axieinfinity.com/axie/?auctionTypes=Sale&japan=1&game=origin

     

     

    #20661
    KrisVirgo HF-06 |HF
    Participant

    @here

     

    Japanese Axie Role & Channel

     

    Today we’re excited to launch a new channel, #⛩|japanese-jinja, dedicated to our Japanese Axie owners! These Axies with Japanese-themed body parts are limited-edition Axies that could only be born before the migration to Ronin.

     

    If you own a Japanese Axie and have linked your wallet ( #🔗|link-ronin-wallet ), you will now have the role and can access the channel.

    #20825
    KrisVirgo HF-06 |HF
    Participant

    What’s New ✨

     

    The Victory Star Bonus/Penalty Formula has been changed to make Challenger more fair. See Victory Star Changes in Challenger for full details.

    #20826
    KrisVirgo HF-06 |HF
    Participant

     

    Improvements & Bug Fixes 🛠️

    AoE attacks will correctly hit all opponents if an opponent has taunt

     

    Multihit attacks will work correctly if an opponent has taunt

     

    Cards with target choice are now forced to hit a taunt target, instead of being unplayable

     

    Tiny Turtle now correctly targets the front most enemy instead of freely choosing the target

     

    Runes now no longer work when the Axie equipping it is knocked out

     

    Rage now correctly increases DMG from direct hits, instead of all sources

     

    Gill no longer immediately triggers the Bubble Bomb that it just created

    #20827
    KrisVirgo HF-06 |HF
    Participant

    Improvements & Bug Fixes 🛠️

     

    Fixed a bug where players were forced to use targeted attacks on the Axie behind an Axie with stealth

     

    Updated the text to clarify that Cuckoo only applies its effect to single-target attacks

     

    Robin’s status effects no longer linger after the Robin is killed

     

    Updated the Shrimp card to have the “if initial” mechanic, as intended

     

    Rosa now correctly has “Banish” instead of “Unstable”

     

     

    #20828
    KrisVirgo HF-06 |HF
    Participant

    Improvements & Bug Fixes 🛠️

    Wing Horn now shows the correct DMG of 33 instead of 35

     

    Fix a bug where cards that deal more DMG based on target’s Shield could ignore the Shield

     

    Fix a bug where two different summons could be standing in the same spot

     

    Fixed a bug where logging in from Mavis Hub made the game freeze

     

     

     

    #20829
    KrisVirgo HF-06 |HF
    Participant

    Key Points

     

    We are deploying an update to Origin. The game will be in maintenance until the update is complete.

     

    We’ve fixed many critical issues and bugs that were causing mechanics that enabled abuse.

     

    We’ve been delighted by the response to Origin’s Alpha Season! Downloads have spiked and we’re currently seeing around 4,000 new downloads per day. In addition, marketplace activity has surged as you all test new team compositions.

    #20830
    KrisVirgo HF-06 |HF
    Participant

    Axie July Development Update!

    A brief summary of some of the work that’s occuring throughout Lunacia

     

    Axie Infinity hatched in 2018, and over the life of the project, our community has experienced both the euphoria that comes with successful launches, growth, and building together, as well as the learning opportunities and struggles that come in times of constraint, pressure, and yes… failure. Our goal is to build something trailblazing and world changing together with you. This will require our consistent, focused commitment as well as a dash of resilience. One thing is clear: no matter the environment around us, we will continue to build, adapt, and welcome everyone interested in contributing to, and benefitting from our mission.

     

     

    #20831
    KrisVirgo HF-06 |HF
    Participant

    Axie] July Development Update!

    A brief summary of some of the work that’s occuring throughout Lunacia

     

    The growth and progress within our ecosystem as of late is incredibly inspiring. Despite various challenges all around us, so many initiatives have been building in parallel, and the pace of productivity is rapidly accelerating. In honor of all of this amazing work, we wanted to find a way to summarize some of those activities, so let’s get on with it!

     

     

    #20832
    KrisVirgo HF-06 |HF
    Participant

    Games

     

    We want Lunacia to be a comprehensive, and cohesive gaming world comprised of many different gaming genres, all which interrelate to each other through a rich lore and user-owned assets that are usable across various experiences. Foundational to this is a focus on delighting gamers with deep, immersive gameplay.

    #20833
    KrisVirgo HF-06 |HF
    Participant

    🌋 Axie Infinity: Origin

     

    All hands are on deck for the upcoming Origin launch! As described in our recent “Phases and Advancement Plans” post, we have recently entered into Phase 2, and are rapidly progressing towards our planned global launch, with no unforeseen blockers to date. We owe a considerable amount of success to date from the regular ongoing community testing and feedback of the game. This rapid iteration approach leveraging our newly formed live operation team is evolving the Origin gameplay in directions everyone seems to enjoy!

    #20834
    KrisVirgo HF-06 |HF
    Participant

    🌋 Axie Infinity: Origin

     

    Over the course of this next month, our primary focus will be bug-fixing. So expect regular, ongoing patches. We are excited to have incorporated 49,157(!) AXS of prizes into our first Origin alpha season, and look forward to sharing many of the surprises we plan to introduce both in upcoming pre-releases as well as the final release of the game!

     

    Our creators have made some amazing content around Origin recently. Take a look at some of the top Youtube videos!

    #20835
    KrisVirgo HF-06 |HF
    Participant

    🌾 Land

     

    Our goal remains to ship initial Alpha gameplay for Land by the end of the year. The Land Team has been working hard towards this goal, while ensuring a high standard for everything that’s been developed.

     

    A major focus of some sprints over the recent weeks is the Idle Combat system. Idle combat will provide players with a way to sell crafted items to NPCs (Non-Player Characters). These NPCs, loaded with these items will go out into the world to battle enemies in combat. This system will allow players to compete with each other on a Leaderboard. This PvE battle system will also serve as the basis for more complex battle systems in the future.

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